Saedorn
Member
Critical strike in PvP ruins this game for those that are at or near end-game. The developers are clearly aware of the problem and chose to focus on updates that hold our attention for a week. In the meantime, there is a glaring problem that is largely being ignored. Not by the players - I hear multiple complaints about the problem - but rather by the game designers. It's such an issue that it makes me wonder if the programmers in charge of the game actually have the expertise to fix it.
The current system dictates that any unit, with any amount of health, can 1-shot any other unit at any time in PvP.
FIX CRIT IN PVP
A close-app function is, at its core, a cheat. It is a workaround to deal with a design flaw. Let's be honest: if I can restart a fight with no consequence until it falls in my favor it makes the game a time crunch, not a challenge. And EVERYONE does it. But do you think anyone is happy about doing that? If you're restarting a game, it's typically because you just got decimated by crits in the first round of a PvP fight. So you're attitude is already sour. More than one person has nearly broken their phone or tablet out of frustration. The current system ENCOURAGES this behavior. Yes, the current system encourages players to cheat.
FIX CRIT IN PVP
Critical strike REMOVES any strategy from the game. Even if you think you're using strategy to deal with PvP, you're not. It can't be avoided. There have been multiple occasions where I can use a sound strategy to receive only one hit in a PvP fight (on friendly maps) and guess what that hit was? A crit that 1-shots a regiment. I have a demanding job, and to get my 5 PvP battles in during the day is challenging. Having regiments on cooldown because of an unavoidable mechanic would make it near impossible. Allow us to use strategy again. Allow us to develop a battle where we control the fight, adjust to unexpected attacks, pull back to heal, etc. None of that is currently possible.
FIX CRIT IN PVP
PvP battles are currently a 'zergfest'. You charge in and kill as fast as you can, as every unit has a chance to completely destroy you at any time. You can't leave a unit alive with 1 regiment - he can still kill you even if you're at full health. You can't heal up damaged regiments - one shot can kill the regiment you want to heal. You simply must kill them faster than they kill you. And as stated above, you just restart he game until you do so.
FIX CRIT IN PVP
A classic move in any battle is kiting. The same is true for healing. Kiting is not possible, and even a delay with RoF is dangerous as any unit in range can completely take you out. This is what is called a strategy - to weaken your enemy before they can get close to you. It is not possible in WoA as the weakened enemy can devastate your army.
FIX CRIT IN PVP
There will NEVER be actual PvP in this game with the crit structure as it currently stands. There is no metric to determine who is better. It would simply be 'he who crits, wins', which is to say - 'he who is lucky, wins'. Guild battles and individual PvP would be great expansion ideas that hold no value in the current system. Coop battles against a world boss are not possible if they can crit and wipe out the army. This system limits expansion ideas.
FIX CRIT IN PVP
There are a lot of regiments to battle with in WoA, and end game players love to tweak their armies and try new things. But at the end of the day, armies are homogenized into ranged favored armies because any melee has a 25% chance to be completely destroyed at any moment. If a melee takes 2-3 hits in a round, it's nearly a guarantee that they are out. There are many regiments 'left on the table' because they are not advantageous in the crit system as it currently stands.
FIX CRIT IN PVP
Crit devalues 'The One' on the leaderboards. There's not much value as it is, as the only way to win is diamonds, not skill. I'm OK with pay to win, but I personally will never spend a dime on this game until this horrible design flaw is fixed. But you still must restart all fights until the crits fall in your favor or you will never finish your battles.
FIX CRIT IN PVP
The crit system homogenizes the gear setup as well. If you're not using 10% weapons and 15% banners, you're not optimized to take advantage of crits. That leaves NO freedom to develop a unique army that will challenge a player that faces them. Imagine if there were banners that reduced crit damage, weapons that silenced casters, hits that caused enemies to flee for a round. If you faced THAT army, you would have to really THINK about what you're doing an how to approach it. This is in stark contrast to the 'zergfest' described above.
FIX CRIT IN PVP
A few more things to mention - if you are not a level 23 warlord, enjoy the game but refrain from commenting. You haven't faced this yet, and prior to endgame crit isn't a problem
Crit is not a problem in PvE. This leads me to believe that it is intentional in PvP. Why? There is no value other than forcing player to spend diamonds to recover th...wait, I think I just answered my question.
There is a subjective imbalance between player and AI crit. I haven't tested this, nor will I. I don't have the time. But it certainly seems like the AI is getting off 2X more crits than I do.
Having your gear forged to take full advantage of crit is NOT a reason to avoid fixing it. That's like saying you're not removing the tumor on your neck because you bought two dozen turtleneck sweaters.
HOW TO FIX IT
I would imagine people have lots of ideas, especially since it is nearly universally despised by players. I never hear someone say "I like the crit system", only 'that's the way it is' or 'my gear is already optimized for it'. There's the occasional L2P troll, but trolls are everywhere. So feel free to add your ideas to the thread
Changing PvP crit to the PvE system would fix all. Toning crit down to represent the damaged enemy fixes it (i.e., a unit with 1 health can crit, but the crit is 99% reduced). Adding extra banners, weapons and armors that mitigate the effect or add new/special effects fixes it. Let's face it, the Bard story was horrible/worthless depending on your view. The resources should be diverted into keeping current players, as newer players have tons of activities to keep them occupied. It is much better in any business to retain loyal customers than to recruit new customers to replace them. Just this week another OG Warlord quit, and I can't blame him. There's nothing to keep players around unless they want to drop a ton of money on diamonds to be The One for a week.
I'm vocal about this because it would be SO EASY to fix. And my army is nearing completion. Once my regiments are fully sharded I will never PvP again since I will not need war coins. That's too bad, because I'd really like to break into the millionaire trophy club. But its not worth it. So please developers - if you're thinking the Bard Story 2 is a great expansion idea, poll the player base. End game players are getting bored.
The current system dictates that any unit, with any amount of health, can 1-shot any other unit at any time in PvP.
FIX CRIT IN PVP
A close-app function is, at its core, a cheat. It is a workaround to deal with a design flaw. Let's be honest: if I can restart a fight with no consequence until it falls in my favor it makes the game a time crunch, not a challenge. And EVERYONE does it. But do you think anyone is happy about doing that? If you're restarting a game, it's typically because you just got decimated by crits in the first round of a PvP fight. So you're attitude is already sour. More than one person has nearly broken their phone or tablet out of frustration. The current system ENCOURAGES this behavior. Yes, the current system encourages players to cheat.
FIX CRIT IN PVP
Critical strike REMOVES any strategy from the game. Even if you think you're using strategy to deal with PvP, you're not. It can't be avoided. There have been multiple occasions where I can use a sound strategy to receive only one hit in a PvP fight (on friendly maps) and guess what that hit was? A crit that 1-shots a regiment. I have a demanding job, and to get my 5 PvP battles in during the day is challenging. Having regiments on cooldown because of an unavoidable mechanic would make it near impossible. Allow us to use strategy again. Allow us to develop a battle where we control the fight, adjust to unexpected attacks, pull back to heal, etc. None of that is currently possible.
FIX CRIT IN PVP
PvP battles are currently a 'zergfest'. You charge in and kill as fast as you can, as every unit has a chance to completely destroy you at any time. You can't leave a unit alive with 1 regiment - he can still kill you even if you're at full health. You can't heal up damaged regiments - one shot can kill the regiment you want to heal. You simply must kill them faster than they kill you. And as stated above, you just restart he game until you do so.
FIX CRIT IN PVP
A classic move in any battle is kiting. The same is true for healing. Kiting is not possible, and even a delay with RoF is dangerous as any unit in range can completely take you out. This is what is called a strategy - to weaken your enemy before they can get close to you. It is not possible in WoA as the weakened enemy can devastate your army.
FIX CRIT IN PVP
There will NEVER be actual PvP in this game with the crit structure as it currently stands. There is no metric to determine who is better. It would simply be 'he who crits, wins', which is to say - 'he who is lucky, wins'. Guild battles and individual PvP would be great expansion ideas that hold no value in the current system. Coop battles against a world boss are not possible if they can crit and wipe out the army. This system limits expansion ideas.
FIX CRIT IN PVP
There are a lot of regiments to battle with in WoA, and end game players love to tweak their armies and try new things. But at the end of the day, armies are homogenized into ranged favored armies because any melee has a 25% chance to be completely destroyed at any moment. If a melee takes 2-3 hits in a round, it's nearly a guarantee that they are out. There are many regiments 'left on the table' because they are not advantageous in the crit system as it currently stands.
FIX CRIT IN PVP
Crit devalues 'The One' on the leaderboards. There's not much value as it is, as the only way to win is diamonds, not skill. I'm OK with pay to win, but I personally will never spend a dime on this game until this horrible design flaw is fixed. But you still must restart all fights until the crits fall in your favor or you will never finish your battles.
FIX CRIT IN PVP
The crit system homogenizes the gear setup as well. If you're not using 10% weapons and 15% banners, you're not optimized to take advantage of crits. That leaves NO freedom to develop a unique army that will challenge a player that faces them. Imagine if there were banners that reduced crit damage, weapons that silenced casters, hits that caused enemies to flee for a round. If you faced THAT army, you would have to really THINK about what you're doing an how to approach it. This is in stark contrast to the 'zergfest' described above.
FIX CRIT IN PVP
A few more things to mention - if you are not a level 23 warlord, enjoy the game but refrain from commenting. You haven't faced this yet, and prior to endgame crit isn't a problem
Crit is not a problem in PvE. This leads me to believe that it is intentional in PvP. Why? There is no value other than forcing player to spend diamonds to recover th...wait, I think I just answered my question.
There is a subjective imbalance between player and AI crit. I haven't tested this, nor will I. I don't have the time. But it certainly seems like the AI is getting off 2X more crits than I do.
Having your gear forged to take full advantage of crit is NOT a reason to avoid fixing it. That's like saying you're not removing the tumor on your neck because you bought two dozen turtleneck sweaters.
HOW TO FIX IT
I would imagine people have lots of ideas, especially since it is nearly universally despised by players. I never hear someone say "I like the crit system", only 'that's the way it is' or 'my gear is already optimized for it'. There's the occasional L2P troll, but trolls are everywhere. So feel free to add your ideas to the thread
Changing PvP crit to the PvE system would fix all. Toning crit down to represent the damaged enemy fixes it (i.e., a unit with 1 health can crit, but the crit is 99% reduced). Adding extra banners, weapons and armors that mitigate the effect or add new/special effects fixes it. Let's face it, the Bard story was horrible/worthless depending on your view. The resources should be diverted into keeping current players, as newer players have tons of activities to keep them occupied. It is much better in any business to retain loyal customers than to recruit new customers to replace them. Just this week another OG Warlord quit, and I can't blame him. There's nothing to keep players around unless they want to drop a ton of money on diamonds to be The One for a week.
I'm vocal about this because it would be SO EASY to fix. And my army is nearing completion. Once my regiments are fully sharded I will never PvP again since I will not need war coins. That's too bad, because I'd really like to break into the millionaire trophy club. But its not worth it. So please developers - if you're thinking the Bard Story 2 is a great expansion idea, poll the player base. End game players are getting bored.