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Maps and Strategies by Lesterio

Discussion in 'Tactics & Strategies' started by IntegralDevil, Jun 20, 2017.

  1. Jin

    Jin Well-Known Member

    Joined:
    Jun 13, 2017
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    1,053
    I prefer 30%CC weapon, full physical armour and full offence on all my regiments if I can get the items.

    Both my pikes have the highest damage value among my regiments.
     
  2. Candle

    Candle Active Member

    Joined:
    Jun 14, 2017
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    223
    Another Double-RoF Map (3-skulls, but none of my participating regiments stripped) - 4/5***** Riders made it 3-skull I guess, while for such map these are helpless ;)
    Round 1 - archers double-RoF, MF plant tree to outheal incoming hit from enemy archer. All units spread/behind to avoid RoF
    rof1.png
    Round 2: Mages/Faeries killed DG, archers/crossbows killed archer and hit closer rider:
    rof2.png
    Enemy mage rather weak, so just slightly hit faerie, incoming RoF damage to CA seems overestimated and actually were much lower.
    Round 3: RoF will ends this turn, so Crossbows shall cripple TR in bottom corner. Mages and faeries can case about everything else, maybe with some help from archers.
    rof3.png
    rof4.png
    Poor TR...
    rof5.png


    * - this tactics will not work so good (and even at all), if enemy have 2-3 4-5star archers/mages and require completely different tactics and team setup - Pikes/Riders instead of Archers
     
  3. Candle

    Candle Active Member

    Joined:
    Jun 14, 2017
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    LOL - I'm mentioned it and get one :( And it's 2-skull fight...
    Round 2:
    rof1.png
    Enemy CA almost killed my LA and no way to kill DG :eek:
    Lets kill/badly damage enemy archers, and hope for best. Moving LA back for heals.
    rof2.png
    MF and theirs tree almost fully healed LA - woho:)
    But enemy RoF made mages completely useless :(, good thing - rest can kill everything except Guards.
    CV is CV, even if said DG make me to watch video to resurrect some archer - LC can't cripple-shot it.
    rof3.png
    --- Faeries down for 1h...

    Same map, same tactics and regiments used by me, but flawless CV against 3-skull enemy, and 1h resurrection cool-down for Faeries after 2-skull fight
     
    Last edited: Jul 10, 2017
  4. Candle

    Candle Active Member

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    Trying to highlight real difference and complexity depending on opponent's force this time. "completely different tactics and team setup - Pikes/Riders instead of Archers " - inc some day
     
    Anton Amby likes this.
  5. Jin

    Jin Well-Known Member

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    Jun 13, 2017
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    1,053
    Same map as Warlord Candle but not using RoF. I LIKE close quarter combat!!:D:D
    [​IMG]
    CV achieved with RR on 1+ hour recovery timer after he got hit by DG retaliatory strike.

    2nd round: Pike combo ko RR. My RR ko CA. My FM partially damaged DG.

    3rd round: PoX ko LA. FM ko DG. Partially damage RR push AI RP and then my RR pike swap her out into open ground to be ko by my RoT.
     
    Candle likes this.
  6. Candle

    Candle Active Member

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    Another double-RoF map ;)
    Main problem this time - map is really small, so enemy CA in top corner can RoF my regiments in left corner at 1st round, so only alternative to double-RoF at start is doing it by 4 regiments only.
    Round 1: Everything as usual - archers RoF, faeries plant tree to heal incoming hit, everything spread/behind to avoid enemy RoF
    t1.png
    Round 2: Mages, Archers and Crossbows kill both enemy archers, Faeries moved bit closer to be able hit something next round. Usually I can kill/badly hit 1 more enemy unit (like at DG spot), but this time got x2 4**** enemy archers, and both require 2 hits to be killed.
    t2.png
    Round 3: Crossbows Cripple-shot guards (not really needed this time, since everything can be killed this round, but often we really need to cripple strongest enemy melee regiment), rest - kill everything else and guards too (if it's possible)
    t3.png
     
  7. PANS

    PANS New Member

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    Sep 22, 2017
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    Marking for review
     
  8. Gottspieler

    Gottspieler Active Member

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    392
    How is it possible for your LA to have only 75 HP?
    On level 1 without any Upgrades mine had already 282 HP :eek:
     
  9. Candle

    Candle Active Member

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    Said post and screenshots made way before update on old forums and copied here by @IntegralDevil
     
  10. Gottspieler

    Gottspieler Active Member

    Joined:
    Sep 21, 2017
    Messages:
    392
    Ok now I understand... My calculations result in a max Dmg to hp ratio of 1,43 for LA if you only apply Dmg upgrades and activate only Dmg set bonuses so it seems like a lot has changed with the update :eek:
     
    Last edited: Jan 11, 2018

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