Mythical Armor Stats

Primer

Well-Known Member
The Chat in my Alliance recently has largely been about mythical armor and which is “best”. I decided to start this thread to gather baseline info on all mythical armor available for comparison.

I will share what I have so far with a different post for the regiment type.

Format will be name Level 1 phys/mag and then Level 13 phys magic.

I am missing some data. Would appreciate anyone who can help fill in the gaps. I am assuming there are five armor for each class, but only have 23 of 25 identified so far. Missing one mage and one archer.
 
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Primer

Well-Known Member
Pike -

Reckless Berserker Armament
1091/0 (level 1) and 1598/0 (level 13)

Cunning Renegade Armor
861/260 and 1260/380

Chain Breakers Radiant Harness
624/520 and 913/761

Slayers Malicious Ringmail
312/717 and ???/???

Cuirass of the Dauntless One
0/910 and ???/???
 
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Primer

Well-Known Member
Mounted -

Relentless Warbringer Cuirass
1091/0 and 1598/0

BattleSeekers Glory
861/260 and ???/???

Chainmail of the Fury Charger
624/520 and 913/761

Rune Forged Stallion Battlegear
312/717 and ???/???

Mystic Hellrunner Mantle
0/910 and ???/???
 

Primer

Well-Known Member
Mage -

Divine Battlecasters Garment
661/0 and 968/0

Gifted Heirloom of the Grandmaster
???/??? and 764/415

Prophets Dressing of Harmony
378/567 and 553/830

Spellbinder Costume of Majesty
???/??? and 277/1146

Aether Cloak of the Magebreaker
0/992 and 0/???
 
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Primer

Well-Known Member
Archers -

Keen Sharpshooter Surcoat
827/0 and 1211/0

Cloak of the Master Thief
236/782 and ???/???

Silver Fox Vesture
652/283 and 955/415

Tunic of the Dark Moon Stalker
472/567 and 692/830

Twilight Finery of Kishnes
0/992 and 0/1453
 
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Primer

Well-Known Member
Ok. Next post is Guardians. You will see an “extra” stat after magical defense. This is something I eventually want to add to everything but have only had time for Guardian so far. It is “additional AP”.

This is tough because some stats interact differently based on base unit. To be consistent these are my assumptions.

Starter unit (DG/KG)
10% Weapon, 15% Banner Level 13.
Start wearing common level 1 armor.
I record AP as baseline, then record the amount it went up when I put on each armor. Takes a while as I have to close the game each switch and reopen to see the update on my overall AP.
 

Primer

Well-Known Member
Guardian -

Behemoths Supreme Armor
1550/0/221 and ???/???/???

Iron Will of the Protector
1223/295/??? and 1790/432/???

Nightwatch Breastplate
886/591/499 and 1297/865/???

Renewed Faith
443/815/487 and 649/1193/675

Remains of the Last Sentinel
0/1034/379 and ???/???/???
 
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Victorash

Active Member
Ok. Next post is Guardians. You will see an “extra” stat after magical defense. This is something I eventually want to add to everything but have only had time for Guardian so far. It is “additional AP”.

This is tough because some stats interact differently based on base unit. To be consistent these are my assumptions.

Starter unit (DG/KG)
10% Weapon, 15% Banner Level 13.
Start wearing common level 1 armor.
I record AP as baseline, then record the amount it went up when I put on each armor. Takes a while as I have to close the game each switch and reopen to see the update on my overall AP.
one question - is the AP modifier influenced also by the unit that wears the armor (=the strength of the units) or will add a fixed AP doesn't matter who wears it and what upgrades are applied? Because most probably it counts also if you have all the upgrades applied or not. Maybe you should add the info that you applied all the upgrades.
So that all that want to contribute with the AP modifier would know the configuration.

you don't have to close the game in order to see the updated AP. you just have to switch between 2 languages (usually I do between English - French) - takes less time. Then go to the Alliance to see the updated AP. But note that the updated AP won't be see in the list, you have to tap on your name and then you'll see the updated AP
 
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Victorash

Active Member
My test - AP test for armors

I did some tests in order to raise my T5AP, so only for Mages and Archers. Anyway for the others as I didn’t play much other classes I also lack armors. The tests are done on the Legendary armors, but they can get us some info from the numbers point of view – I only wanted to see the differences

Legend – in order to understand the numbers (or if you trust my math you can just read the conclusions):
Total AP | physical/magic defense on armor (total defense = physical+magic /difference in defense = physical-magic) | physical/magic defense stats on unit (difference in difference in defense = physical-magic).
I also numbered the armors from 1 to 4 for mages and from 1 to 6 for Archers. I ordered them considering the increase in AP

Mages - MF for Legendary armor
1. 11478 | 378/000 (378/378) | 981/904 (77)
2. 11498 | 162/385 (547/-223) | 765/1289 (-524)
3. 11515 | 297/162 (459/135) | 900/1066 (-166)
4. 11527 | 238/292 (530/-54) | 841/1196 (-355)

Archer – LA for Legendary armor
1. 11150 | 473/000 (473/473) | 955/578 (377)
2. 11185 | 422/081 (503/341) | 904/659 (245)
3. 11210 | 371/162 (533/209) | 853/740 (113)
4. 11226 | 321/243 (564/078) | 803/821 (-18)
5. 11229 | 243/357 (600/-114) | 725/935 (210)

6. 11234 | 297/292 (589/005) | 779/870 (-91)

There are 3 criteria/hypothesis that I took into consideration. As you know you only need one case that doesn’t fit to the rule to infirm the hypothesis:

1. I wanted to test if the highest armor total gives the highest AP
- I almost wanted to conclude that the highest AP is given by the armor that has the highest total (physical def + magic def), but 5&6 armors for Archers and 3&4 ruined it.
- So I can say that the highest total won’t give always the highest AP.

2. I wanted to test if the most balanced armor gives the highest AP. Most balanced = the lowest difference between physical and magical and I posted this where the numbers are – between the brackets after the total def
- while armors no 6 for Archers has indeed the lowest difference (is most balanced), if you take a look at armors no 4 and no 5 – they don’t respect the hypothesis
- So the AP doesn’t always increases as the difference between defenses types decreases

3. The next thing I wanted to test is if the lowest difference between physical and magical defense (units stats) gives the higher AP or in other words the most balanced units stats from the defense point of view – I did the math and put the results in the brackets – they are the last numbers from each row.
- this also is infirmed as you can see for the mages armor 4 doesn’t have the lowest difference. And also for archers Armor 6 doesn’t have the lowers difference.
- So the most balanced stats don’t give the biggest AP

So the Conclusion is that actually there is no fixed rule that I could find and always work, but there are some tendencies meaning that most of the time the higher AP is given by the highest total of the armor and the most balanced physical/magic

So most probably there is a complicated formula to calculate this and that we just have to have all level 1 armors in order to do a top AP list as I did for the Legendries.

@Primer – please take these into consideration and after you do your own calculations maybe you can publish some final results.
 
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Victorash

Active Member
for Guard - Iron will of the protector - lvl 1 - 1223/295 - no AP here as I don't have yet a level 23 guard
 

Primer

Well-Known Member
one question - is the AP modifier influenced also by the unit that wears the armor (=the strength of the units) or will add a fixed AP doesn't matter who wears it and what upgrades are applied? Because most probably it counts also if you have all the upgrades applied or not. Maybe you should add the info that you applied all the upgrades.
So that all that want to contribute with the AP modifier would know the configuration.

you don't have to close the game in order to see the updated AP. you just have to switch between 2 languages (usually I do between English - French) - takes less time. Then go to the Alliance to see the updated AP. But note that the updated AP won't be see in the list, you have to tap on your name and then you'll see the updated AP
Hi Victor,

The unit wearing the armor absolutely affects the increase in AP. That is why I made sure to state my assumptions on the baseline. They will change for different units and different levels.

My reason for listing the increase in AP is solely to show “relative” value of the armor and not to establish an absolute value for AP effect. I will leave that to those who love the formulas and spreadsheets.
 

Victorash

Active Member
@NoName - can you also post the formula for the Defense Multiplier?
I think there is a high probability that the AP increase it's proportional with this Defense multiplier.
From what I tested it's clear that the pure physical/magical armors are out of the AP contest. So we remain with the other 3 and I would choose amongst the most balanced ones and the higher total defense value.
So if I were to put my money on something these would be:

for Guardian - Nightwathch Breastplate - 866/591
for Pike - Chainbreaker's Radiant Harness - 624/520
for Mounted - Chainmail of the Fury Charger - 624/520
for Archers - Tunic of the Dark Moon Stalker - 472/567
for Mages - Prophets Dressing of Harmony- 378/567 or still waiting to see what is the other non pure magic
 

Primer

Well-Known Member
My test - AP test for armors

I did some tests in order to raise my T5AP, so only for Mages and Archers. Anyway for the others as I didn’t play much other classes I also lack armors. The tests are done on the Legendary armors, but they can get us some info from the numbers point of view – I only wanted to see the differences

Legend – in order to understand the numbers (or if you trust my math you can just read the conclusions):
Total AP | physical/magic defense on armor (total defense = physical+magic /difference in defense = physical-magic) | physical/magic defense stats on unit (difference in difference in defense = physical-magic).
I also numbered the armors from 1 to 4 for mages and from 1 to 6 for Archers. I ordered them considering the increase in AP

Mages - MF for Legendary armor
1. 11478 | 378/000 (378/378) | 981/904 (77)
2. 11498 | 162/385 (547/-223) | 765/1289 (-524)
3. 11515 | 297/162 (459/135) | 900/1066 (-166)
4. 11527 | 238/292 (530/-54) | 841/1196 (-355)

Archer – LA for Legendary armor
1. 11150 | 473/000 (473/473) | 955/578 (377)
2. 11185 | 422/081 (503/341) | 904/659 (245)
3. 11210 | 371/162 (533/209) | 853/740 (113)
4. 11226 | 321/243 (564/078) | 803/821 (-18)
5. 11229 | 243/357 (600/-114) | 725/935 (210)

6. 11234 | 297/292 (589/005) | 779/870 (-91)

There are 3 criteria/hypothesis that I took into consideration. As you know you only need one case that doesn’t fit to the rule to infirm the hypothesis:

1. I wanted to test if the highest armor total gives the highest AP
- I almost wanted to conclude that the highest AP is given by the armor that has the highest total (physical def + magic def), but 5&6 armors for Archers and 3&4 ruined it.
- So I can say that the highest total won’t give always the highest AP.

2. I wanted to test if the most balanced armor gives the highest AP. Most balanced = the lowest difference between physical and magical and I posted this where the numbers are – between the brackets after the total def
- while armors no 6 for Archers has indeed the lowest difference (is most balanced), if you take a look at armors no 4 and no 5 – they don’t respect the hypothesis
- So the AP doesn’t always increases as the difference between defenses types decreases

3. The next thing I wanted to test is if the lowest difference between physical and magical defense (units stats) gives the higher AP or in other words the most balanced units stats from the defense point of view – I did the math and put the results in the brackets – they are the last numbers from each row.
- this also is infirmed as you can see for the mages armor 4 doesn’t have the lowest difference. And also for archers Armor 6 doesn’t have the lowers difference.
- So the most balanced stats don’t give the biggest AP

So the Conclusion is that actually there is no fixed rule that I could find and always work, but there are some tendencies meaning that most of the time the higher AP is given by the highest total of the armor and the most balanced physical/magic

So most probably there is a complicated formula to calculate this and that we just have to have all level 1 armors in order to do a top AP list as I did for the Legendries.

@Primer – please take these into consideration and after you do your own calculations maybe you can publish some final results.
Hi Victor,

Your data is in line with my observations.

I believe it was Gottspieler who had previously posted that the armor that made your unit most balanced would result in highest AP gain. Basically a 100/200 mage would best wear a 200/100 Armor. While this is true in a mathematical form, it does turn out their is another significant factor which makes it not true in practice.

Not all Armor totals are the same. A “better” statement would be that the armor which makes your Regiment stats most balanced is the best for AP EXCEPT when another armor has a significantly higher overall value. I won’t even attempt to quantify significantly yet.

Example is Guardians. I don’t have Level 13 Nightwatch yet, but everyone who contributed to the data has confirmed Nightwatch gives the best AP boost at level 13. I do have the Level 1 stats and it seems to confirm.

Now let’s compare. Iron Will has a higher total value 1790+432 for 2222 total than Nightwatch 2162, but this is not a significant difference and since Nightwatch is better balanced it gives more AP boost.

Renewed Faith actually results in even more balanced overall stats for the unit, but it’s total value is only 1193+649 for 1842. This is a significant difference from 2162, so Nightwatch still has a better AP boost than Renewed Faith.

Consistent with your conclusions - it is not one determining factor but rather a combination. I am sure someone could figure out the actual math with the formulas but I don’t plan on taking the time to do so.