- Thread starter Primer
- Start date

Gifted Heirloom lv1 522/283

Spellbinder lv1 189/782

Mage -

Divine Battlecasters Garment

661/0 and 968/0

Gifted Heirloom of the Grandmaster

???/??? and 764/415

Prophets Dressing of Harmony

378/567 and 553/830

Spellbinder Costume of Majesty

???/??? and 277/1146

Aether Cloak of the Magebreaker

0/992 and 0/???

Mounted -

Relentless Warbringer Cuirass

1091/0 and 1598/0

BattleSeekers Glory

861/260 and ???/???

Chainmail of the Fury Charger

624/520 and 913/761

Rune Forged Stallion Battlegear

312/717 and ???/???

Mystic Hellrunner Mantle

0/910 and ???/???

Archers -

Keen Sharpshooter Surcoat

827/0 and 1211/0

Cloak of the Master Thief

236/782 and ???/???

Silver Fox Vesture

652/283 and 955/415

Tunic of the Dark Moon Stalker

472/567 and 692/830

Twilight Finery of Kishnes

0/992 and 0/1453

Guardian -

Behemoths Supreme Armor

1550/0/221 and ???/???/???

Iron Will of the Protector

1223/295/??? and 1790/432/???

Nightwatch Breastplate

886/591/499 and 1297/865/???

Renewed Faith

443/815/487 and 649/1193/675

Remains of the Last Sentinel

0/1034/379 and ???/???/???

Bugger!

It's all here at https://forum.warlordsofaternum.com/index.php?threads/mythical-armor-stats.10379/page-2#post-22475.Could someone make summary of armor name which are the best to boost Regiment AP ?

Just what the doktor orderedCompletely correct. I've got little new to add, just a mathematical confirmation of what's been said.

The formular is

f(p,m) = Defense Multiplier = 2/(1/(PhysicalDefenseUnit+PhysicalDefenseArmor) + 1/(MagicalDefenseUnit+MagicalDefenseArmor))

So you can't quantify an absolute impact solely of the armor on AP, because it always depends on the regiment's physical/magical defense (also it's just a factor in the AP formula, so if your other factors are higher, the absolute impact is higher).

Assuming the (untrue) constraint for armor:

PhysicalDefenseArmor+MagicalDefenseArmor= constant

the above function reduces to one unknown variable (either physical or magical defense of the armor). Differentiating to that variable, setting the resulting function to zero (to find the local maximum), and you end up with

f'(p) = 0 -->

PhysicalDefenseUnit +PhysicalDefenseArmor =MagicalDefenseUnit +MagicalDefenseUnit

In English: If the sum of physical and magical defense were constant, the best (AP) armor would in fact be the one creating the most balanced unit, where the unit's physical and magical defense are as equal as possible. But since the sum is in reality different and not following any (easy) rule, there is no general mathematical formula for the maximum, and you need to plug every armor into the defense multiplier formula above. That then coughs up the armors @Victorash put his money on, for highest AP.

The Power Index column in the below table is the result of above formula, with five star level assumed for the unit.

View attachment 1514