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Implemented not always the same units

Discussion in 'Ideas & Suggestions' started by Jeffoot, Mar 31, 2019.

  1. Jeffoot

    Jeffoot New Member

    Joined:
    Mar 30, 2019
    Messages:
    2
    hello,
    maybe it was already proposed but the big problem in this game is that you always play with the same 5-6 units ( except maybe at the end of the game )

    so my idea is that you should force players to play with some units: for example , in some places on the world map, it should be obliged to play with orcs to win .

    and i add also the fact that there is no heroes to play: why not just some heroes with the power of a enemy boss? and if played, he should have the possibility to steal the weapons of any ennemy boss.
     
    Supercool6 likes this.
  2. Jibberjabber

    Jibberjabber Member

    Joined:
    Mar 27, 2019
    Messages:
    41
    Warlord Level:
    9
    Alliance:
    Super
    I think the alliance quests will try to do this to an extent. Asking you to use certain units to achieve certain goals. But I think that going too far can be dangerous...

    I would hate to be stuck at a level because I have not promoted some unit I find useless.

    If I were stuck unable to advance because some mission requires I spend time and energy getting a Grubak to level 15 I would be very pissed and likley quit the game.
     
  3. Arci

    Arci Community Manager Staff Member

    Joined:
    Jun 26, 2017
    Messages:
    435
    Warlord Level:
    21
    Alliance:
    WoA
    We can say that Alliance Quests point toward this direction of using more regiments :)


    Each Quest will have a free reroll though ;)
     
    Zancudo and BlackAdder666 like this.
  4. Jibberjabber

    Jibberjabber Member

    Joined:
    Mar 27, 2019
    Messages:
    41
    Warlord Level:
    9
    Alliance:
    Super
    Yep. Seems legit.

    So far the really crap units are just dead weight in easy battles...

    I am a bit concerned about the over all quest requirements though.... Seem kind of steep
     

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